Showing posts with label ouija board. Show all posts
Showing posts with label ouija board. Show all posts

Friday, September 9, 2016

Scary History of Ouija Boards



In 1890 a group of businessmen came together to form the Kennard Novelty Company.

They had noted an instant interest in talking boards. These boards had been developed by spiritualists to contact/ communicate with spirits in a more efficient way than tapping on tables.

These businessmen decided to mass market this new phenomenon in America, and cash in on its success. Their first hurdle was what to call this board. One of the men’s sister-in-law was a medium.

Helen Peters and the group decided to ask the board what was its name? Peters led the session and told the group the boards’ response was “Ouija.” She then asked the board what this word meant—its response was “Good Luck.”

Ironically, most who have gotten real responses from Ouija boards have not experienced what they consider good luck.

The group patented the board in 1891. This newly named Ouija board became an instant success and has continued in popularity since.

William Fuld factory.
By 1893 one of the stockholders, William Fuld took over ownership of the company—he guided the company through its boom years. 

He fell off the roof of one of his factories and was killed—he sadly was up there following the advice of a Ouija board. Fuld’s company was sold to Parker Brothers in 1966.

In the 1960s the board gained more notoriety with a rising interest in the occult. By this time, the sale of boards brought in millions of dollars.

In 1973, with the release of the film The Exorcist, the boards gained a reputation with the general public as being evil—a portal to hell. In this film, the main character, a girl named Regan, used a Ouija Board and connected with a spirit named Captain Howdy, who was actually the demon who possessed her.

This fictional film brought to light something that many already knew. People felt the Ouija should not be used as a parlor game, for they knew how dangerous playing with one could be.

In John Harkin’s book, Ouija Board Nightmares he gives many examples that support the fact these boards are not toys.

Early on in his book he shares several stories of how Ouija boards have caused mental distress, and even insanity in people who played with them.

Throughout the 1920s and 30s there are several documented cases of people who committed murders—they claimed their Ouija boards told them to do it.

One vivid example Harkin shares happened in 1930, in Buffalo, New York. Two Native American women were put on trial for murdering the wife of the famous sculptor Henri Marchand.

They beat Clothilde Marchand to death with a hammer. One of them told the authorities, they had communicated with her husband while using a Ouija board. He described to her that Marchand was a witch who had killed him.


Another example Harkin shares involves an entire town.

In the 1920s over a few short weeks, the police in El Cerrito, California arrested seven people. All were driven insane after playing with boards. A national headline at the time read, Whole Town Ouija Mad.

A 15-year-old girl was found naked and acting crazy, after communicating with the spirits. In the following days, this madness spread. It even affected a local police officer that ran naked into a bank screaming.

As a result the town officials banned Ouija boards within the city limits.

John Harkin goes on to share numerous modern-day stories of how Ouija’s have scared and caused danger to those who have used them.

Note--I don't know what to make of these stories, but I do find them interesting.

Friday, January 31, 2014

Sweden’s The Spirit in the Glass and Black Madame


The Spirit in the Glass is Sweden’s version of a Ouija Board. Teenagers mostly participate in this activity. A large piece of paper or cardboard is used as the surface. A glass is used as a template to draw circles, within these circles are placed the letters of the alphabet and the numbers 0-9. The words: Yes, No, I Don’t Know, Start and Finish are written as well.

This glass is then used as the plancette. Before starting this glass must be warmed up. The teens do this by rubbing it between their hands, breathing on it, or warming it with a candle that has been lit.

It is warned that this activity should never be done in a room that has mirrors for the spirit can appear within this mirror--which will upset it.  This spirit then will shatter the mirror into pieces.

The teens place The Spirit in the Glass in a dark room with only candles for light. The young participants after warming the glass take turns asking a question by placing the open rim of the glass next to their mouths and whispering their question. It is then placed open rim down on the paper.

The participants place their fingers on the bottom of the glass as the answer is spelled out. If no answer is given the glass usually just tips over.

There are strict rules as to what question can and cannot be asked. For instance, the participant should never ask, “When will I die?” or “Can I speak to the devil?”

One legend is told about a young man who broke one of these rules. He asked when he would die--the glass moved to the number “4” and then to the number “0”--so 40 years old. Eerily years later to the day he died when he committed suicide by hanging himself at the age of 40.

Black Madame, Come Out!

Black Madame is the Swedish version of “Bloody Mary.” But “Swedish children are more dismissive of spirits” so their version of this game is not as scary.

The traditional game involves Black Madame or in Swedish Svarta Madame appearing after a child stands in front of a mirror and states 12 times “I don’t believe in you, Black Madame.”

Yet another version involves them chanting into a bathroom mirror “Black Madame, Black Madame, daughter of the devil show yourself.” As they chant this phrase they splash water on the mirror.

This chanting is most often done on a “dare” just like Bloody Mary.

If Black Madame appears in the mirror it is said she has green hair, red teeth and luminous yellow eyes.


Other names for her include: Bloody Black Madame, White Madame, Dirty Madame and Creepy Madame. In the 1970s some Swedish children adopted the European names of “Mary” and “Black Molly”--but the term Svarta Madame is still used widely in Sweden.

This game actually originated in Europe centuries before the European, Swedish or American children’s versions. It was a fortune-telling game--which involved “mirror gazing.”